That point isn't always super relevant, since on Steam, most MV DLCs have been re-released so that you can purchase them for MZ, but there are some exceptions. But that's not necessarily limited to just the extra assets that directly come with the engine.įor example, it will also allow you to use any MV DLCs in MZ. The primary benefit (to the average user) is a greater wealth of assets. For the performance difference between the two engines, you can tweak some things to improve MV's performance, but not quite up to the level of MZ. MZ's editor is better, though moreso in terms of your own convenience, and not necessarily in any ways that will make or break your game. However, you can't do so for the editor differences. And if I were to wind up charging money for one of my games, I'd feel kinda ashamed to know that I could have delivered a better product, but couldn't be bothered to spend the $50 required to do so.īut I get that $50 is not a small amount to everyone, and that not everyone wants/needs their games to have better performance, in which case, MV is still a very capable engine.Īs far as the plugin thing goes, you *can* use plugins to add in the gameplay differences between MV and MZ. The reason is simply because I want the people who play my games to have as good of an experience as possible. However, whether or not it's better enough to warrant purchasing it when you already own MV is a matter of your budget and your goals.įor me personally, the fact that the games you make with MZ tend to have better performance is more than enough reason to spend the $50 (on sale) for MZ. Copy and paste doesn't work well for me on Reddit, but I gave a somewhat detailed list of the differences on another post yesterday, so check that one out if you're interested in specifics.īut to give you a TLDR, MZ is definitely better.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |